PANITA SIRIWONGWAN-NGARM (SHE/HER)
Visual Communication • mixed media illustrations • culture • intersectionality • genders • artivism
KRUNG PHAE, THE CITY OF GOATS (2020)
Card Game Design
Special Advisors: Asst. Prof. Juthamas Tangsantikul,
Assoc. Prof. Nigel P. Power (Technical)
Speaking of the word “Witch-hunt”, originates from the witch hunts around the 14-17th century in Europe, where someone who was unliked or excluded by society was labeled as a witch (who practices harmful witchcraft) and persecuted, without any proof. This phenomenon should be gone since the witch-hunting acts were permitted in the 18th century. However, this kind of behavior has never really gone away; it only changes its form and context due to advancements in technology and society. Thus, My project revolves around the modern witch-hunt.
According to my research and analysis through a collection of news. the modern witch-hunt is mostly used for weakening the opposite, as well as a tool for blending in with society or showing one’s moral superiority.
This role-playing investigation card game project speaks about this problem in ‘Thai society’. The players can experience being either the ‘hunter’ or the hunted. This decision reflects my research, which found that anyone could be targeted by or be a part of this modern phenomenon. Players can also choose to play as ‘fake’ or ‘facts’ media which reflects the media’s control over information.
The visual language used in this game echoes the abnormal state of our society, which includes bizarre justice systems, distorted logic, and inequality. Thus, the game was designed with a dystopian theme and a virtual land that lies between reality and the imaginary sphere. It is named “Krung phase” or the City of Goats: a place where everyone could potentially become a (scape)goat.
KRUNG PHAE, THE CITY OF GOATS (2020)
Card Game Design
Special Advisors: Asst. Prof. Juthamas Tangsantikul,
Assoc. Prof. Nigel P. Power (Technical)
Speaking of the word “Witch-hunt”, originates from the witch hunts around the 14-17th century in Europe, where someone who was unliked or excluded by society was labeled as a witch (who practices harmful witchcraft) and persecuted, without any proof. This phenomenon should be gone since the witch-hunting acts were permitted in the 18th century. However, this kind of behavior has never really gone away; it only changes its form and context due to advancements in technology and society. Thus, My project revolves around the modern witch-hunt.
According to my research and analysis through a collection of news. the modern witch-hunt is mostly used for weakening the opposite, as well as a tool for blending in with society or showing one’s moral superiority.
This role-playing investigation card game project speaks about this problem in ‘Thai society’. The players can experience being either the ‘hunter’ or the hunted. This decision reflects my research, which found that anyone could be targeted by or be a part of this modern phenomenon. Players can also choose to play as ‘fake’ or ‘facts’ media which reflects the media’s control over information.
The visual language used in this game echoes the abnormal state of our society, which includes bizarre justice systems, distorted logic, and inequality. Thus, the game was designed with a dystopian theme and a virtual land that lies between reality and the imaginary sphere. It is named “Krung phase” or the City of Goats: a place where everyone could potentially become a (scape)goat.
Card Game Design
Special Advisors: Asst. Prof. Juthamas Tangsantikul,
Assoc. Prof. Nigel P. Power (Technical)
Speaking of the word “Witch-hunt”, originates from the witch hunts around the 14-17th century in Europe, where someone who was unliked or excluded by society was labeled as a witch (who practices harmful witchcraft) and persecuted, without any proof. This phenomenon should be gone since the witch-hunting acts were permitted in the 18th century. However, this kind of behavior has never really gone away; it only changes its form and context due to advancements in technology and society. Thus, My project revolves around the modern witch-hunt.
According to my research and analysis through a collection of news. the modern witch-hunt is mostly used for weakening the opposite, as well as a tool for blending in with society or showing one’s moral superiority.
This role-playing investigation card game project speaks about this problem in ‘Thai society’. The players can experience being either the ‘hunter’ or the hunted. This decision reflects my research, which found that anyone could be targeted by or be a part of this modern phenomenon. Players can also choose to play as ‘fake’ or ‘facts’ media which reflects the media’s control over information.
The visual language used in this game echoes the abnormal state of our society, which includes bizarre justice systems, distorted logic, and inequality. Thus, the game was designed with a dystopian theme and a virtual land that lies between reality and the imaginary sphere. It is named “Krung phase” or the City of Goats: a place where everyone could potentially become a (scape)goat.